BSKSetValueDiceU
Module: BSKValue
void BSKSetValueDiceU( BSKValue* value,
BSKI16 count,
BSKUI16 type,
BSKCHAR op,
BSKI16 modifier,
BSKUI32 units );
Inputs:
- value - the value to set the dice value in.
- count - the number of dice (if negative, the dice will always result
in a negative number).
- type - the type of the dice (sides per die).
- op - the operator for the modifier ('+' or '*').
- modifier - the modifier for the dice computation.
- units - the identifier of the units to use (or 0 to use no units).
Description:
Same as BSKSetValueDice but also sets the units
(the VF_UNITS flag is set).
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Last updated on 9 Feb 2001 by Jamis Buck (minam@rpgplanet.com)