BSKDestroySymbolTable

Module: BSKSymbolTable
void BSKDestroySymbolTable( BSKSymbolTable* table );
Inputs:

Description: Destroys and deallocates all symbols in the table, as well as the table itself.

Return to the API
Return to the function listing


Last updated on 9 Feb 2001 by Jamis Buck (minam@rpgplanet.com)