BSKSymbolTable

Defined in: bsksymtb.h

A symbol table stores information about a given identifier. It is almost the same as the identifier table, but with the difference that it can exist heirarchically, where a lower symbol table has precedence over a higher one.

The information stored with each symbol are its type, and whether it has been fully defined or not.

Data types:

Constants: Functions: Return to API
Last updated on 8 Feb 2001 by Jamis Buck (minam@rpgplanet.com)