BSKGetSymbol

Module: BSKSymbolTable
BSKSymbolTableEntry* BSKGetSymbol( BSKSymbolTable* table, BSKUI32 id );
Inputs: Returns: the symbol table entry for the given identifier, or 0 if no such symbol is defined.

Description: Retrieves the symbol table entry for the given identifier, if one exists. If no such symbol exists in the table, this routine returns null (0).

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Last updated on 9 Feb 2001 by Jamis Buck (minam@rpgplanet.com)