Tutorials
By Jamis Buck (minam@rpgplanet.com)
doc version 1.0
Introduction
This document is designed to take you through a few tutorials in order to familiarize
you with the Basilisk data file format and scripting language. The tutorials will
begin simply, having you modify existing data files to add new data to them. Later
tutorials will show you how to write rules using the Basilisk scripting language.
By the end of these tutorials, you should be comfortable writing a complete data
file on your own.
All of these tutorials assume that you are working with the data set distributed with
the Treasure Generator application by Jamis Buck. Before each tutorial (unless the
tutorial specifies otherwise) you should make a copy of the data directories, rather
than working on the original data. That way, if you make a mistake, you do not have
to download the data set anew before you can use the program.
Please select a topic from the menu below:
- Adding Data, Part 1
- Adding Data, Part 2
- Adding Art Objects (submitted by
Richard "Loric" Avery)
- Adding Gems (submitted by
Richard "Loric" Avery)
- Adding Coin Types (submitted by
Richard "Loric" Avery)
More tutorials to come, as I get time to write them. If you have written a tutorial
and would like it to be included in this document, please send it to
Jamis Buck (minam@rpgplanet.com).
Back to the Basilisk documentation.
Last modified on 14 Feb 2001 by Jamis Buck (minam@rpgplanet.com)