This tutorial assumes that:
Open up the "gem.bsk" file in a text editor.
This file is somewhat small (only 3-4 pages) so it's not a lot to have to absorb. Let's say that you want to add a gem called a "small rock." Why? Who knows? Maybe rocks are worth money in your game world. ;)
When you open the file you will see alot of gems set up like this:
The first part (one word, without any spaces) is the identifier that we will be adding (it won't actually be displayed by the treasure generator). The part in the brackets and quotes is the name that will actually be displayed. So we want to add a small rock. At the bottom of the list of gems add the line:mossAgate { "moss agate" }
Then you need to choose how much this gem is worth, because there are average value categories just like in the art.bsk file. We decide that it is worth about 10 gold, so we need to place the namesmallrock { "small rock" }
smallrock
in between the line reading category
group10gpGems
and the end
keyword,
which seperates these gems from the next, more valueable group.
Then, save the file and recompile the database just like you did in the tutorial for making a new art object.
Then generate a few treasures (encounter level 20, selecting "No Art"), and you should see your new gem!